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NPC Generator

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Advanced [show]


Balimaar Davenport, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. With bright auburn hair and a scraggly beard. His violet eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Balimaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's in love; and wants to raise his children well

Ideals: Fighting, Gifted. Bonds: Family, Adventurer, Has a crush. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Balimaar Davenport, Male Human Barbarian 10
Medium (5'7") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 95 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)9 (-1) 14 (+2)14 (+2)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a red armored body suit, with a simple black line shooting up and back down. His golden hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. When Bertram reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Philantrophist. Flaws: Emotional. Bonds: Military. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Bertram Honeypot, Male Halfling Expert 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Sammal Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair, when down, is lengthy. He has a tattooed face.

Personality: Sammal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Extrovert, Entrepeneur. Bonds: Mentor, Rich. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Sammal Grief, Male Tiefling Rogue 13
Medium (5'8") Tiefling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 76 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 15 (+2)16 (+3) 12 (+1)18 (+4)
Skills Intimidation +8, Performance +8
Senses Passive Perception 11
Languages Common, Terran, Giant, Goblin
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 100 pp. Fire opal pendant on a fine gold chain (1900 gp). Brass mug with jade inlays (200 gp). Jeweled gold crown (5000 gp). Large well-done wool tapestry (200 gp). Jeweled gold crown (5000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Rimmon Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair, when down, is lengthy. He has several tiny amber earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the west. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Depressed. Bonds: Rich, Nature, Has a crush, Immigrant, Job. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Rimmon Mercy, Male Tiefling Aristocrat 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. Chalcedony (70 gp). 1 Banded mail.


Social Check DCs

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