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NPC Generator

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Advanced [show]


Harbek Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, and carries kukris. His hair is long and auburn with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Disciplined, Gifted. Bonds: Nature, Adventurer. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Harbek Brazzik, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Athletics +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1000 cp.


Social Check DCs


Norman Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. This green eyed easterner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and to find somewhere to settle down

Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Job. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Norman Cornish, Male Human Rogue 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Dariff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is slicked back into a classic pompadour. She is baby faced.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her mother raised her in a mountain cabin. She worked as a nervous Navigator and found it very stressful. She has achieved small success as a Navigator.

Motivation: Her spouse's relatives view her with great suspicion; and she desires power and/or immortality

Ideals: Athletic. Flaws: Emotional. Bonds: Adventurer, Nature, Job, Family. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Dariff Bloodkith, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Athletics +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 130 gp.


Social Check DCs


Euron Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Shepherd uniform. He is bristling with hidden weapons, mostly spears and daggers. His red hair is knotted and matted. His black unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Job, Criminal record. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Euron Bedlam, Male Tiefling Barbarian 9
Medium (5'8") Tiefling, True Neutral (CR 9)
Armor Class 11
Hit Points 78 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills History +6, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1800 gp. Sard (30 gp). Black opal (600 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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