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NPC Generator

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Advanced [show]


Manfred Rutherford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey armored body suit, with a simple brown line shooting up and back down. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Layabout

Voice: German accent

Attributes [hide]

Manfred Rutherford, Male Human Fighter 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 16 (+3)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Red garnet (150 gp).


Social Check DCs


Gilbert Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of longswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his black hair to look like a famous performer. His violet eyes have a joyful gleam in them most of the time.

Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He used his abilities to trick people and travel the world for free.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Bonds: Poor, Job, Criminal record. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Gilbert Netyoive, Male Half-Elf Fighter 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)14 (+2) 17 (+3)17 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Veloptima Sympony, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who dresses like a well dressed Barkeep does, she is not a threatening figure. She has done her best to style her silver hair to look like a famous performer. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born on a small isolated farm. Like her father and her sister before her, after school she went straight into learning to become a Barkeep. After a long history of fighting, Veloptima and her spouse have recently divorced.

Motivation: Wants to open a new tavern; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Nature. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Veloptima Sympony, Female Gnome Warlock 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 11 (+0)19 (+4)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 31000 sp. Emerald (800 gp). Alexandrite (700 gp). Tiger eye turquoise (16 gp). 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Nurkara Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has red hair. Her eyes are likewise brown.

Personality: Nurkara wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nurkara is combative with any and all who dare try her patience in the slightest.

History: Born to a Barkeep, her father struggled to pay the bills. She found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends.

Ideals: Disciplined, Justice, Fighting. Bonds: Poor, Adventurer. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Nurkara Dankil, Female Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 1000 cp.


Social Check DCs

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