Hamil Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red costume with the symbols of death on his torso. His red hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Hamil studied abroad. Hamil was born on a far eastern island where he grew up under the tutelage of his mother, an expert Slave Trader. He's since become an addict/alcoholic.
Motivation: He is a bit of a kleptomaniac; and to get a good night's sleep
Ideals: Extrovert, Gifted. Flaws: Insomniac, Addict. Bonds: Immigrant. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Fiery yellow corundum (500 gp). 1 Minor magic item.
Diesa Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her clothes are grease stained in places. Her long golden hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She loves telling others what to do and how they should feel about things. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: When she was but 6 years old her parents immigrated from the south. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her religion dominates her actions.
Ideals: Opinionated, Logical. Bonds: Poor, Immigrant, Religious. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 32 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Sylvan, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 8000 sp.
Laucian Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He has a long brown beard with little hanging trinkets. His eyes are gray and catlike.
Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Family. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 8)
Armor Class 9
Hit Points 54 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp. Amber (120 gp). Sard (50 gp). Banded agate (12 gp). 1 Minor magic item.
Kite In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. She has styled her beige fur well, parting it to the left. She tend to wears goggles to shield her eyes.
Personality: Kite hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting gnolls, the young Kite began to lead the lost caravan. She has dedicated herself to building a better village for her children.
Motivation: A deep hatred of gnolls.
Ideals: Artistic, Entrepeneur. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 35 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 700 gp. Rhodochrosite (9 gp). Black pearl (800 gp). Silver pearl (160 gp). Pink pearl (160 gp). Lapis lazuli (9 gp). Violet garnet (800 gp). Black pearl (800 gp). Iolite (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

