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NPC Generator

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Advanced [show]


Miles Shelby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized grey coat, and a wedding ring on his right hand. He wears a Stetson hat to cover his moderate length red hair. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Persistence. Bonds: In love, Family, Mentor. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Miles Shelby, Male Human Bard 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)6 (-2) 8 (-1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Margery Perceval Burke, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. She sports a flattop hair cut. Her amber eyes dart from person to person.

Personality: Calm and collected, she is a well trained Tailor. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Margery was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an apprentice working in her mother's forge. She has worked as a Tailor like her mother before her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Flaws: Hedonist. Bonds: Job, Poor, Criminal record. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Margery Perceval Burke, Female Half-Elf Expert 8
Medium (5'3") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 59 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Lia Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, and she perpetually has her bow ready. She has a very tight haircut. Her eyes are violet and she is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Lia embodies much of what other species detest in the Half-Elves. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born in a small village she learned the ways of the warrior from her mother. She worked as a nervous Ploughman and found it very stressful. She struck the Ploughman job and began her own company from there.

Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Lia Teinithra, Female Half-Elf Wizard 3
Medium (5'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. Blue sapphire (600 gp). Chalcedony (30 gp).


Social Check DCs


Egelina Presley, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She sports golden long hair. She has a dull look in her green eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Egelina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Egelina. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac.

Flaws: Secretive, Antagonistic. Bonds: Religious, Criminal record. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Egelina Presley, Female Human Expert 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 5 (-3)14 (+2)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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