Roywyn Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long chestnut hair kept up in a rat tail. She wears large thick round spectacles.
Personality: A skeptical and narcissistic woman, Roywyn's first love is herself. Her second love is also herself. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Roywyn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: Regain custody of her son; and money/treasure
Ideals: Impeccable, Gifted. Bonds: Rich, Family, Nature. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 20 (+5) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Mehen Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His crest, while still mostly brass, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: Mehen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 9
Hit Points 33 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: Brown-green garnet (100 gp). Malachite (15 gp). Smoky quartz (40 gp). Amethyst (100 gp).
Orthog Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Orthog grew up listening to his mother's many stories. He worked as a nervous Farmer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He desires power and/or immortality; and he feels kind of lost in life
Flaws: Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Brown-green garnet (70 gp).
Hugolina Moreno, Female Human [Permalink]
Personal [hide]
Description: An older woman who prefers to wear grey clothing when she does not wear armor, she is not a threatening figure. She keeps her long golden hair kept up in a rat tail. Her eyes, though not visible through her cowl, are amber.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born in a small island village. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Joker. Flaws: Racist. Bonds: Nature, Job. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. An abacus with copper, silver and gold markers (150 gp).
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