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NPC Generator

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Advanced [show]


Naal Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright tan suits and hats. He sports a flattop hair cut. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: The child of a Servant, who enjoyed hunting, Naal was taken on many hunting expeditions. A gifted student he started as a Servant, but he got bored and became a Ruler. He became a Ruler soon after.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naal Erenaeth, Male Elf Commoner 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Morana Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is cut close to her head. She has a tattooed face.

Personality: This woman loves singing and to teach people singing more than just about anything. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Morana took refuge in the large cave and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it.

Ideals: Artistic, Joker. Flaws: Disease. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Morana Graybeard, Female Dwarf Ranger 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)9 (-1) 12 (+1)13 (+1)
Skills Athletics +5, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp. Moonstone (60 gp).


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear pastel pants and tee shirts. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He struck the Dilettante job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Addict. Bonds: Mentor, Job. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Kite In the Wind, Male Tabaxi Barbarian 3
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Druidic, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Sard (60 gp). 1 Masterwork manacles. 1 Good lock. 1 Silver holy symbol.


Social Check DCs


Drogo Hamilton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a kukri. He wears his black hair up in a very large beehive style do. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he is content

Ideals: Philantrophist, Artistic. Flaws: Shy, Mundane. Bonds: Slave. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Drogo Hamilton, Male Human Rogue 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 39 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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