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NPC Generator

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Advanced [show]


Sun Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He keeps his orange fur in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is harsh and unforgiving.

History: Born to a Priest, his father struggled to pay the bills. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor, Nature. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Sun Of Snakes, Male Tabaxi Wizard 4
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mastema Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She wears baggy black pantaloons and a blue scarf. She has done her best to style her red hair to look like a famous performer. Her eyes are a pleasant red.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Priest, but she got bored and became a Assassin. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Mastema Muse, Female Tiefling Barbarian 1
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 11 (+0)18 (+4)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp.


Social Check DCs


Ridaro Firahel, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She sports chestnut long hair. She wears large thick round spectacles.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: She's in love; and obtaining odd cultural halfling artifacts is her passion

Ideals: Fighting. Bonds: Family, Military, Adventurer, Has a crush. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Ridaro Firahel, Female Elf Adept 13
Medium (5'2") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 44 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2000 gp. Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Minor magic item.


Social Check DCs


Enialis Othronus, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His chestnut hair is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to be a barber again

Ideals: Philantrophist, Gifted. Flaws: Secretive, Disease. Bonds: Job. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Enialis Othronus, Male Elf Expert 13
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 32 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Halfling, Draconic
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 200 pp. Rose (50 gp). Rose (50 gp). Aquamarine (1100 gp). Rock crystal (50 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Jade (90 gp). Deep blue spinel (1100 gp). Fire opal (1600 gp). Obsidian (14 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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