Halander Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" eastern man, he typically wears white cloth garments or leather armor. He wears his auburn hair down. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Joker, Artistic. Bonds: Rich, Adventurer. Occupation: Miner
Voice: Raspy
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Pog Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a tan suit. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Adventurer business at a young age. He worked as a nervous Adventurer and found it very stressful. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Fighting, Optimist. Bonds: Job, Slave, Adventurer. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 18 (+4) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 sp. Red spinel (110 gp). Hematite (15 gp). Jasper (60 gp). Moss agate (15 gp). 1 Minor magic item.
Mary Darby, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is portly but not overly obese. Her hair is short and red. Her amber eyes dart from person to person to random spaces in the air.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Mary is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Mary was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Mary's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Mary and her spouse have recently divorced.
Motivation: To reunite with her old friends; and wants to raise her children well
Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Slave, Adventurer. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 7)
Armor Class 14
Hit Points 37 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 400 gp. Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Xappan Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying white hair a little too much giving a sharp white color. He wears a mask on his face.
Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born in the west. Xappan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.
Motivation: Wants a kiss.
Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 5 (-3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


