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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Farideh Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized black coat. She keeps her long copper crest kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot resist a sob story and will often dote over anyone who has one.

History: A powerful slaver made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Farideh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Farideh. She has worked as a Farmer like her father before her.

Motivation: To be a Hunter again; and balancing her hectic life and new farmer responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Mentor, Criminal record. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Farideh Orexijandilin, Female Dragonborn Warlock 6
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)16 (+3) 12 (+1)15 (+2)
Skills Insight +4, Religion +6
Senses Passive Perception 11
Languages Common, Auran, Orc, Elven
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 1000 sp.


Social Check DCs


River Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is orange and curly. Her amber unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

River Shoe, Female Tabaxi Wizard 8
Medium (4'10") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)7 (-2) 14 (+2)17 (+3)
Skills History +1, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helja Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and carries greataxes. She has shaved her head bald. Her eyes are a pleasant hazel.

Personality: She dislikes all the random violence that takes place in the east. She is a font of random trivia from the lore and stories she has discovered

History: Her mother raised her in a mountain cabin. While studying, she fell in love. They married and had a daughter. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Helja never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: To unite with her sister; and to share knowledge with the world

Ideals: Fighting, Pacifist, Logical. Bonds: Nature, In love. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Helja Thrahak, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He has a moderate pudge and is not very fit. His hair is cut close to his head. His green unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. During his travels, Richard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Richard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Richard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Richard Rodney, Male Human Commoner 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)18 (+4) 8 (-1)11 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs

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