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NPC Generator

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Lvl.
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Seed

Advanced [show]


Hadwisa Heiser, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'1". She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case, and her gloved hand is found clutching a falchion. Her brown hair is lengthy and is close to two feet long. Her hazel eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her arcane abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Blacksmith for the past few years.

Motivation: She'd like to take her coworkers down a peg; and she doesn't get along with people that don't share her tastes

Ideals: Gifted, Impeccable. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Hadwisa Heiser, Female Human Barbarian 2
Medium (5'1") Human, Chaotic Good (CR 2)
Armor Class 7
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 370 gp.


Social Check DCs


Mara Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a yellow shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She keeps her long auburn hair kept up in a rat tail. She has gleaming, smiling gray eyes.

Personality: She is almost excessively polite to everyone, even when angry. She never wears the same outfit twice, unless she absolutely has to.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mara. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A rival would like her out of the picture; and find a way to reverse the transformation of her brother

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Mara Ilphelkiir, Female Half-Elf Fighter 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Moss agate (8 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Kent, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are violet and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Entrepeneur, Impeccable, Optimist, Gifted. Bonds: Adventurer. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Kent, Male Human Expert 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 17 (+3)8 (-1)
Skills Athletics +7, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2800 gp.


Social Check DCs


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries a battered flail and tarnished lance as well. Her tied-back hair is black. She has gleaming, smiling amber eyes.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Merchant, but she got bored and became a Bather. She now owns her own business.

Motivation: She is unsatisfied with her job; and she wants revenge against illithids

Ideals: Fighting. Bonds: Enemies, Slave, Immigrant, Job. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Oriff Strongheart, Female Dwarf Aristocrat 11
Medium (3'9") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 90 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 11 (+0)6 (-2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3100 gp. Banded agate (13 gp). Rose (20 gp). Bloodstone (20 gp). Hematite (13 gp). Red-brown spinel (50 gp). Fiery yellow corundum (900 gp). Aquamarine (700 gp).


Social Check DCs

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