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NPC Generator

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Advanced [show]


Mindartis Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears yellow leather gloves, a yellow jacket, and tight pants. He has a penchant for wearing a ring with an oversized amber on his right hand. He has golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: The child of a Fletcher, who enjoyed hunting, Mindartis was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mindartis took refuge in the ruined castle and found the beat up hammer and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Impeccable, Pacifist. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Mindartis Sherman, Male Half-Elf Ranger 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)7 (-2) 16 (+3)10 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 70 pp. Hematite (8 gp). Blue quartz (8 gp). 1 Minor magic item.


Social Check DCs


Kriv Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Courier does. He sports a flattop crest cut. This red eyed easterner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: Kriv was raised in a hard working conservative environment. His childhood dream was to be a Mayor, but he was a colossal failure. After a long history of fighting, Kriv and his spouse have recently divorced.

Motivation: Expand his business; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Kriv Bhenkumbyrznaax, Male Dragonborn Rogue 6
Medium (6'7") Dragonborn, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Athletics +6, Stealth +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 70 pp. Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). 1 Minor magic item.


Social Check DCs


Ratlûg Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His tied-back hair is black. He has a dull look in his hazel eyes.

Personality: He has always had a great fascination with Halfling culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the east. Ratlûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and halfling compassion

Flaws: Racist, Antagonistic. Bonds: Poor, Nature. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Ratlûg Winthrop, Male Half-Orc Wizard 6
Medium (5'7") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 18 (+4)8 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: Brown-green garnet (120 gp). Deep blue spinel (300 gp). Lapis lazuli (9 gp). Amethyst (120 gp).


Social Check DCs


Sarah Ansley, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'3". She wears a brown cloak and cross-gartered red stockings, and her gloved hand is found clutching a axe. Her long blonde hair is drawn into a two foot long braid. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is business-like. She takes instructions and follows them to the letter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Sarah was raised in a hard working conservative environment. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was granted necromantic powers by her dying sister.

Motivation: Her religion dominates her actions; and she'd like to take her coworkers down a peg

Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Job, Religious. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Sarah Ansley, Female Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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