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NPC Generator

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Advanced [show]


Fonkin Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fonkin took refuge in the large cave and found the beat up longbow and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Fonkin Tarkelby, Male Gnome Monk 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Jet (100 gp). Hematite (16 gp). 3 Antitoxin. 3 Alchemist’s fire. 3 Antitoxin.


Social Check DCs


Euphemia Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her club. She carries a battered halberd and tarnished club as well. Her golden hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Euphemia embodies much of what other species detest in the Halflings. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Athletic. Flaws: Antagonistic. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Euphemia Sunmeadow, Female Halfling Fighter 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 6 (-2)16 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Aura Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear flannel. She sports a flattop fur cut. Her copper eyes dart from person to person to random spaces in the air.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She would rather hide behind her crafts than deal with other people.

History: When she was but 7 years old her parents immigrated from the east. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the east, certain she would find work there.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Immigrant, Religious. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Aura Running, Female Tabaxi Paladin 9
Medium (5'7") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 56 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Geva Browning, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a simple grey robe with green stripes complete with hood. She has shaved her head bald. Her green unseeing eyes seem to look past you.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a Carter, her mother struggled to pay the bills. After coming to the age of reason, Geva took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Geva Browning, Female Human Warlock 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 9 (-1)17 (+3)
Skills Intimidation +5, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 800 sp. Large well-done wool tapestry (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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