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NPC Generator

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Advanced [show]


Zook Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a long brown beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small desert village. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Zook Daergel, Male Gnome Warrior 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Snafû Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His fierce green eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: He is a Deep Scion in disguise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Flaws: Shy, Addict. Bonds: Rich, Adventurer, Family, Job. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Snafû Allerton, Male Half-Orc Monk 14
Medium (6'5") Half-Orc, Chaotic Good (CR 14)
Armor Class 12
Hit Points 66 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 8 (-1)10 (+0)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Giant
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 5000 gp. Zircon (80 gp). Black opal (500 gp). Brown-green garnet (100 gp). Moss agate (15 gp). Freshwater pearl (15 gp). Blue quartz (15 gp). Eye agate (15 gp). Deep green spinel (100 gp). Star ruby (500 gp). Rock crystal (80 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He has moderate length purple hair. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Glassblower.

Motivation: His relatives are trying to arrange a marriage; and to be a healer again

Ideals: Joker, Gifted, Persistence. Bonds: Job, Family. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Marbas Bedlam, Male Tiefling Sorcerer 7
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1000 gp. Fiery yellow corundum (1200 gp). Rich purple corundum (1200 gp). Red spinel (130 gp). Smoky quartz (80 gp).


Social Check DCs


Spring Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a brown and grey handkerchief worn on his left side. His gray fur has been sun bleached extensively. He has several tiny topaz earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Spring would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Spring and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Rich, Military, Family. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Spring Fang, Male Tabaxi Rogue 10
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 9
Hit Points 15 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)8 (-1) 10 (+0)12 (+1)
Skills Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0

Possessions: 2400 gp. Cloth of gold vestments (150 gp). Gold and topaz bottle stopper cork (400 gp). Cloth of gold vestments (150 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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