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NPC Generator

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Advanced [show]


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his shortspear. His whole body is exceptionally muscular. His red hair is kept up in a ponytail inside a Stetson hat. He has several tiny jet earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the west. Ozyman was born on a far western island where he grew up under the tutelage of his mother, an expert Seamstress. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Gifted. Bonds: Immigrant, Rich. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Ozyman Strongbones, Male Halfling Aristocrat 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Bucklal Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Bucklal hails from a village terrorized by drow. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Shy, Hedonist. Bonds: Enemies, Job, Debt. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Bucklal Stoutman, Male Halfling Aristocrat 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 12 (+1)6 (-2)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Alexandrite (1000 gp). Red garnet (160 gp). Emerald (500 gp). Golden pearl (160 gp).


Social Check DCs


Quick Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a long, pastel cloak. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has dyed his greying white fur a little too much giving a sharp white color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Impeccable. Flaws: Shy, Mundane. Bonds: Rich, In love. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Quick Of Spirit, Male Tabaxi Bard 4
Medium (6'3") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)16 (+3) 19 (+4)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 14
Languages Common, Sylvan, Infernal, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold and topaz bottle stopper cork (700 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs


Dara Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She stands about 4'9" and wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. Her right hand appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, she prefers to meditate than take action. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She got into the Fisher business at a young age. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now owns her own business.

Motivation: To be a Knight again; and balancing her hectic life and new fisher responsibilities is difficult

Ideals: Disciplined. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Dara Qualanthri, Female Elf Druid 5
Medium (4'9") Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Athletics +0, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Infernal, Druidic
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp.


Social Check DCs

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