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NPC Generator

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Advanced [show]


Sannl Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she is wearing a long, brown, dusty cloak. Her hair is short and brown. Her eyes, though not visible through her cowl, are blue.

Personality: Her tongue was cut out and she uses sign language. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: From birth she was tutored by a cruel and relentless mentor. In her 16th year, her parents were killed by a brigands raid, leaving Sannl alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 2 years.

Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job

Flaws: Disease, Antagonistic. Bonds: Mentor, Enemies, Job, Military. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Sannl Balderk, Female Dwarf Fighter 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)6 (-2) 14 (+2)12 (+1)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 50 gp.


Social Check DCs


Verna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has done her best to style her white hair to look like a famous performer. Her eyes are gray.

Personality: Cocky and sure of herself, she believes she is the best Fortune-teller born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Verna was raised in a hard working conservative environment. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Ideals: Joker. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Verna Stoutman, Female Halfling Adept 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Elven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His red fur is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He became a Architect soon after.

Motivation: Sabotage a competitor; and to end his boredom

Ideals: Philantrophist. Flaws: Insomniac, Mundane. Bonds: Poor, Job. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Barbarian 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 82 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 2000 gp. White opal (1600 gp). Aquamarine (900 gp). Sard (30 gp). Jasper (30 gp). Brown diamond (2000 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Phelaia Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized green coat. Her brown hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.

Personality: She is calm most of the time but flees social interaction. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Courier kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Slave. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Phelaia Mercy, Female Tiefling Aristocrat 5
Medium (5'6") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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