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NPC Generator

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Advanced [show]


Azza Hurt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her black hair is lengthy. Her white eyes lackadaisically let the world flow into them.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also is a firm believer in the womanly ideal.

History: Azza hails from a village terrorized by brigands. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Enemies, Adventurer, Religious. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Azza Hurt, Female Tiefling Ranger 8
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His fur is beige and very short. He has a dull look in his green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ethereal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ethereal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted necromantic powers by his dying sister.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Slave, Criminal record, Adventurer. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Commoner 11
Medium (6'0") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 11 (+0)18 (+4)
Skills Athletics +6, Intimidation +8
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +8

Possessions: 14000 sp. Sard (30 gp). Tourmaline (40 gp). 1 Minor magic item.


Social Check DCs


Pennie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light white in addition to tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. Her hair is blonde and curly. This green eyed northerner is not easily forgotten.

Personality: She has always had a great fascination with Tabaxi culture. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born in a small plains village. Pennie liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Tabaxi compassion.

Ideals: Extrovert. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Pennie Jamjar, Female Halfling Druid 10
Small (2'10") Halfling, Lawful Evil (CR 10)
Armor Class 15
Hit Points 54 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)15 (+2) 15 (+2)9 (-1)
Skills Religion +6, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 2100 gp. Eye agate (14 gp). Iolite (40 gp). Azurite (14 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Emerald (1600 gp). Aquamarine (1200 gp). Hematite (14 gp).


Social Check DCs


Symma Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She sports black long hair. She has green eyes and a tan hat with a green feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Knight business.

History: Born in the east to a Knight, Symma learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To be a Detective again; and to pay off her debts

Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Job, Debt. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Symma Fabblestabble, Female Gnome Wizard 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 35000 sp.


Social Check DCs

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