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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nurkara Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who is renowned for her bright grey dresses and hats. Her blonde hair is knotted and matted. Her blue eyes peer out from beneath her broad grey hat.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently she has begun working with bootleggers and crooks.

Motivation: She is content; and she would like to get married and retire

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Has a crush. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Nurkara Rubyeye, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)13 (+1) 10 (+0)8 (-1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp.


Social Check DCs


Adelaide Bradly, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears brown cloth garments or leather armor. She is tall, broad shouldered and powerfully built. Her golden hair is drawn into a tight pony tail with a dagger scrunchie. Her brown eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family A freak accident while working with her Painter mother left her crippled. She is untrained/undisciplined, which makes her dangerous.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Insomniac, Disease, Insane. Bonds: Criminal record. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Adelaide Bradly, Female Human Warrior 6
Medium (5'2") Human, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)8 (-1) 19 (+4)12 (+1)
Skills Religion +2, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 300 gp. Rock crystal (30 gp).


Social Check DCs


Korfel Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is smooth and relatively long. He has gray eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Sage, who enjoyed hunting, Korfel was taken on many hunting expeditions. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to have a good time and be beloved

Ideals: Optimist, Justice, Impeccable. Bonds: Nature, Adventurer. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Korfel Netyoive, Male Elf Commoner 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Nuraval Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and red handkerchief worn on his left side. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His eyes are likewise amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety.

Ideals: Optimist. Flaws: Fearful, Shy. Bonds: Poor. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Nuraval Bloodkith, Male Dwarf Rogue 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs

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