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NPC Generator

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Advanced [show]


Daar Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears rags and sports a simple walking cane. Her crest is gold and curly. She has gleaming, smiling red eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was very strict, and drilled into her lessons on being the perfect lady. Since then, she has sought to make the best of life.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Athletic, Optimist, Impeccable. Flaws: Mundane. Bonds: Poor, Religious. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Daar Baharoosh, Female Dragonborn Monk 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1 Banded mail.


Social Check DCs


Azzakh Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with Stetson hat. He keeps his long black crest kept up in a rat tail. His eyes are red and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Adventurer, Military, Poor. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Azzakh Nemmonis, Male Dragonborn Druid 7
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)8 (-1) 14 (+2)17 (+3)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Merihim Blur, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears bulky black painted plate armor. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is purple and curly. He has white eyes and a black hat with a tan feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the north to a Shoemaker, Merihim learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Shoemaker.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Opinionated, Artistic. Bonds: Rich, Job, Religious. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Merihim Blur, Male Tiefling Druid 7
Medium (5'0") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Sardonyx (70 gp).


Social Check DCs


Naivara Mystralath, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a simple blue robe with tan stripes complete with hood, and sports empty pouches on her belt. Her chestnut hair is lengthy. Her fierce green eyes like to dwell on things.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Naivara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of western immigrants she idolized her father. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She became a Armorer soon after.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a armorer and was forced into it by her family

Bonds: Poor, Job, Family, Immigrant, Slave. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Naivara Mystralath, Female Elf Aristocrat 8
Medium (5'5") Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)7 (-2) 11 (+0)15 (+2)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1600 gp.


Social Check DCs

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