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NPC Generator

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Lvl.
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Advanced [show]


Matilda Harrington, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she very much looks the part of a Gardener. Her hair is auburn and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Matilda studied abroad. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Matilda began to lead the lost caravan. She's since become an addict/alcoholic.

Motivation: She is unsatisfied with her job; and revenge

Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Job, Enemies. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Matilda Harrington, Female Human Aristocrat 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)14 (+2) 17 (+3)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp. Jasper (20 gp).


Social Check DCs


William Wakefield, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tight fitting grey shirt and pants. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, William took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a assassin and was forced into it by his family

Ideals: Gifted, Fighting. Bonds: Job, Family. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

William Wakefield, Male Human Expert 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Auran, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 60 gp.


Social Check DCs


Vaina Serge, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she usually wears her violet robe and has her sword always slung over her shoulder. With bright red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Assassin, her mother struggled to pay the bills. Her mother took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to half-elven people

Ideals: Philantrophist. Flaws: Shy, Greedy. Bonds: Poor, Nature. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Vaina Serge, Female Half-Elf Sorcerer 15
Medium (5'9") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 37 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 500 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Eloise Kemmerer, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an entirely violet suit with pastel socks and a vest with buckled shoes, and carries kukris. She has moderate length red hair. She wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Eloise embodies much of what other species detest in the Half-Elves. She is obsessed with a lost civilization.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Military, In love. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Eloise Kemmerer, Female Half-Elf Paladin 11
Medium (5'6") Half-Elf, True Neutral (CR 11)
Armor Class 10
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Insight +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 140 pp.


Social Check DCs

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