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NPC Generator

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Advanced [show]


Gennal Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and violet, and wears rings and necklaces with large, colorful gems. He carries a battered halberd and tarnished sword as well. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Fighting, Impeccable. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Gennal Accord, Male Half-Elf Cleric 3
Medium (5'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +0, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2900 sp.


Social Check DCs


Bruz Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. He has moderate length golden hair. He is baby faced.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: He got into the Crown-heir business at a young age. Bruz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Job, Nature. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Bruz Skelton, Male Half-Orc Cleric 12
Medium (6'4") Half-Orc, Chaotic Good (CR 12)
Armor Class 9
Hit Points 32 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)15 (+2) 12 (+1)16 (+3)
Skills History +6, Insight +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Terran
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 200 pp. Freshwater pearl (15 gp). Onyx (60 gp). Deep blue spinel (1100 gp). Zircon (60 gp). Aquamarine (1100 gp). Lapis lazuli (15 gp). Coral (130 gp). Lapis lazuli (15 gp). Malachite (15 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with white pants. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Barendd was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Barendd Brawnanvil, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 7 (-2)8 (-1)
Skills Medicine +0, Performance +1
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 370 gp.


Social Check DCs


Dara Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear violet pants and tee shirts. Her chestnut hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Dara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Dara's mother didn't care for her much, and the feeling was mutual. She was granted psionic powers by her dying sister.

Motivation: She feels threatened by others; and she desires power and/or immortality

Ideals: Gifted. Flaws: Depressed, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Dara Conway, Female Half-Elf Ranger 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 pp. 1 Bullseye lantern.


Social Check DCs

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