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NPC Generator

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Advanced [show]


Salanop Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she sports tan clothing, slightly heavier than average wear. Her white hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed westerner is not easily forgotten.

Personality: She is happy with her job as a Ploughman. She turns her eye from what people do, preferring to live and let live. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Salanop hails from a village terrorized by goblins. After coming to the age of reason, Salanop took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Ploughman job and began her own company from there.

Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult; and further expansion of business

Ideals: Artistic, Gifted. Bonds: Poor, Job, Enemies. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Salanop Glittergem, Female Gnome Adept 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 13000 sp.


Social Check DCs


Euphemia Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman sports white clothing, slightly heavier than average wear and is in decent physical shape. She keeps her long blonde hair kept up in a rat tail. Her green eyes are passionate and lively.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Euphemia was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has never given up on her music dream.

Motivation: To reunite with her absent mother.

Ideals: Joker, Artistic. Bonds: Family. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Euphemia Stoutbridge, Female Halfling Warlock 5
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)18 (+4) 9 (-1)12 (+1)
Skills Intimidation +4, Religion +7
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Auran, Terran, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 600 gp. Aquamarine (1000 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sark Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has golden hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Ideals: Gifted. Bonds: Job, Rich, Mentor, Criminal record. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Sark Gentry, Male Half-Orc Commoner 7
Medium (6'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 700 gp. Brown-green garnet (60 gp). Violet garnet (1400 gp). Moonstone (80 gp).


Social Check DCs


Dagger Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. His long orange fur is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of orcs once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, his parents were killed by a orcs raid, leaving Dagger alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and he wants revenge against orcs

Ideals: Philantrophist, Fighting. Flaws: Impulsive. Bonds: Enemies, Adventurer. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Dagger Candle, Male Tabaxi Sorcerer 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)4 (-3)
Skills Acrobatics +6, Intimidation +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1700 gp. Iolite (30 gp). Blue quartz (6 gp). Fire opal (800 gp). Fiery yellow corundum (800 gp). Rock crystal (30 gp). Fire opal (800 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs

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