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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ranala Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. A true patriot, Ranala would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her 18th year, her parents were killed by a goblins raid, leaving Ranala alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Expand her business; and she wants revenge against goblins

Bonds: Rich, Job, Military, Religious, Enemies. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Ranala Scheppen, Female Gnome Barbarian 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +1, Investigation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Charles Mori, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and red. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.

Motivation: An old rival family wants him found; and he has decided he is irredeemable

Flaws: Shy. Bonds: Rich, Nature, Family, Criminal record. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Charles Mori, Male Human Warrior 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 140 gp. Eye agate (4 gp).


Social Check DCs


Oriff Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She typically wears grey cloth garments or leather armor. Her long black hair reaches down to her waist. She wears a mask on her face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Marshal, who enjoyed hunting, Oriff was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. Since then, she has sought to make the best of life.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Disciplined, Optimist. Bonds: Poor, Nature, Adventurer. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Oriff Brazzik, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Tree In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is renowned for her bright pastel dresses and hats. Her brown fur is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: Always inclined to offer people food she seems plenty friendly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A deep hatred of gnolls; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist, Gifted. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Tree In the Morning, Female Tabaxi Barbarian 10
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 64 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Athletics +7, History +3
Senses Passive Perception 11
Languages
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1100 gp. Obsidian (14 gp). Silver pearl (110 gp).


Social Check DCs

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