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NPC Generator

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Advanced [show]


Giselle Westcott, Female Human [Permalink]

Personal [hide]

Description: She wears a brown deerstalker hat and brown clothes. She has a moderate pudge and is not very fit. Her hair is golden and very short. She has a dull look in her amber eyes.

Personality: Calm and collected, she is a well trained Ruler. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Ranger school at a young age so that she could practice her divine talents. She's since become an addict/alcoholic.

Motivation: To settle down with her crush; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Addict. Bonds: Job, Immigrant, Has a crush. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Giselle Westcott, Female Human Ranger 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt. She carries a battered longsword and tarnished warhammer as well. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her face is covered beneath a completely black helmet.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Born to a pair of adventurers, Gillyd grew up listening to her father's many stories. Gillyd abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Gillyd Ungart, Female Dwarf Commoner 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 62 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp. Fiery yellow corundum (1400 gp). Star ruby (1400 gp). Chrysoprase (80 gp). Red-brown spinel (130 gp). Alexandrite (1500 gp). White opal (1400 gp). Lapis lazuli (14 gp). Rock crystal (80 gp). Smoky quartz (80 gp). Sardonyx (80 gp). 1 Minor magic item.


Social Check DCs


Skirt Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her beige fur has been sun bleached extensively. She has amber eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise she seems alert and responsive.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic, Persistence, Professionalism. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Skirt Fang, Female Tabaxi Adept 14
Medium (5'0") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 45 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Deception +6, Religion +7
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: 1000 gp. Rock crystal (70 gp). Golden yellow topaz (200 gp). Golden yellow topaz (200 gp). Chrysoberyl (140 gp). Sardonyx (70 gp). Amber (140 gp). Black star sapphire (900 gp). Alexandrite (200 gp). Hematite (9 gp). Aquamarine (200 gp). Lapis lazuli (9 gp). Zircon (70 gp). 1 Medium magic item.


Social Check DCs


Nicor Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Nicor was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and he is content

Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Family. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Nicor Doubt, Male Tiefling Expert 7
Medium (5'8") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 10 (+0)17 (+3)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 400 gp. A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).


Social Check DCs

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