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NPC Generator

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Advanced [show]


Arjhan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man likes to wear green tank tops with pastel pants. He is muscular with a powerful set of arms. He wears his brass crest down. His red eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Sailor and found it very stressful. He struck the Sailor job and began his own company from there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Flaws: Mundane, Disease. Bonds: Job, Criminal record. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Arjhan Daardendrian, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 15 (+2)17 (+3)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Shump Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His red hair is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: When he was but 4 years old his parents immigrated from the west. He moved out east to avoid the crime he committed. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Hedonist. Bonds: Guardian, Immigrant, Criminal record. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Shump Halsey, Male Half-Orc Barbarian 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 8 (-1)6 (-2)
Skills History +5, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is braided into rings. He has several tiny opal earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Fallond and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Rich, Family. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Fallond Bigtoe, Male Dwarf Adept 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)7 (-2) 8 (-1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Sarah Ramsay, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her chestnut hair is lengthy. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing herself, she comes off as nervous. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village she learned the ways of the warrior from her father. Sarah was born on a far northern forest where she grew up under the tutelage of her father, an expert Priest. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Sarah Ramsay, Female Human Barbarian 6
Medium (5'4") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 200 gp. Chrysoberyl (90 gp). Malachite (6 gp).


Social Check DCs

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