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NPC Generator

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Advanced [show]


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered scythe and tarnished scimitar as well. His long black hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. Cursed with a spirit at a very young age, Percival has worked very hard to control his curse. During his travels, Percival and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Percival discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Percival fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Percival Morley, Male Human Monk 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Joser Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Bowyer. He wears his red hair up. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has worked as a Bowyer like his father before him.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Nature, Job. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Joser Tallfellow, Male Halfling Rogue 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Abyssal, Draconic
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 20 pp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Hupe Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His silver hair and beard is wavy and long. His eyes are green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Hupe hails from a village terrorized by orcs. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hupe was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He's looking for his big break.

Ideals: Passionate. Bonds: Adventurer, Enemies, Family. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Hupe Goodbarrel, Male Halfling Fighter 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp. Rich purple corundum (600 gp). Jade (110 gp). Brown-green garnet (110 gp).


Social Check DCs


Lilith Temerity, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears green cloth garments or leather armor. She has a slight overbite and is overall scrawny. She has done her best to style her silver hair to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a great chef.

History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it

Ideals: Impeccable, Gifted, Fighting. Bonds: Rich. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Lilith Temerity, Female Tiefling Cleric 6
Medium (5'5") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)17 (+3) 16 (+3)18 (+4)
Skills Animal Handling +6, Intimidation +7
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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