John Oakley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His eyes, though not visible through his cowl, are gray.
Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He is obsessed with finding treasure.
History: Gifted from a young age, John studied abroad. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Impeccable, Gifted. Bonds: Poor, Adventurer, Military. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Shamil Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'4" and wears tan leather gloves, a tan jacket, and tight pants. Her left hand appears badly burned and disfigured. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.
History: She was born the only child of a wealthy merchant. In her 17th year, her parents were killed by a giants raid, leaving Shamil alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Shamil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Addict. Bonds: Enemies. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Torz Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is knotted and matted. His amber eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.
History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To protect his home; and retire the richest man in the west
Ideals: Athletic, Entrepeneur. Bonds: Rich, Guardian, Nature. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 1000 gp. Jade (120 gp). Chalcedony (70 gp).
Trail Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his shortspear ready. His white fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: He was raised by priests from a young age. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 19)
Armor Class 15
Hit Points 112 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 20 (+5) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d8+3, Ranged +11 / 5d8+5, Grapple +9
Possessions: 20000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved bone or ivory statuette (90 gp). An abacus with copper, silver and gold markers (30 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). A silver and pearl hairclip (90 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (7000 gp). Gold dragon comb with red garnet eye (1200 gp). Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (1200 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Cloth of gold vestments (30 gp). Silver chalice with lapis lazuli gems (30 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


