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NPC Generator

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Advanced [show]


Margery Stanley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses like a well dressed Spice Merchant does. Her tied-back hair is blonde. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Brilliant and gifted she never wanted to apply herself. She became a Spice Merchant soon after.

Motivation: Retire the richest woman in the north.

Ideals: Gifted, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Margery Stanley, Female Human Barbarian 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)15 (+2) 14 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Randal Royal, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his silver hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He also is a firm believer in the manly ideal.

History: He got into the Blacksmith business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Blacksmith like his father before him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Randal Royal, Male Human Adept 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)18 (+4) 18 (+4)7 (-2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Halfling, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Sarai High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. She carries with her a set of swords on her belt, each one with a amethyst on the hilt. She has shaved her head bald. She has several tiny amethyst earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Rich. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Sarai High-hill, Female Halfling Warrior 12
Small (2'9") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 76 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Insight +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Terran, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp. A delicate silver chain set with a tourmaline (80 gp). Gold and topaz bottle stopper cork (1400 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Loopmottin Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears skinny pants and wears a blue and red robe with the hood down. Her white hair is well kept. She has violet eyes and a blue hat with a red feather.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Loopmottin was born the youngest of three triplets. Through the years after Loopmottin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Loopmottin's mother didn't care for her much, and the feeling was mutual. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.

Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Loopmottin Fiddlefen, Female Gnome Wizard 7
Small (3'0") Gnome, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 19 (+4)16 (+3)
Skills Medicine +7, Nature +5
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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