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NPC Generator

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Advanced [show]


Diesa Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She tends to wear a large grey jacket. Her brown hair is lengthy and is close to two feet long. She has several tiny aquamarine earrings on each ear.

Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born into a rich family. Her first spouse was a Fortune-teller, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's since become an addict/alcoholic.

Motivation: Someone believes her a fraud; and to unite with her brother

Ideals: Joker. Flaws: Insane, Addict. Bonds: Rich, Family, Enemies. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Diesa Battlehammer, Female Dwarf Druid 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)7 (-2) 8 (-1)4 (-3)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp.


Social Check DCs


Roge Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is brown. His fierce hazel eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. Days after completing his studies, news broke out that his hometown was attacked by goblins. Roge was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge; and someone believes him a fraud

Flaws: Greedy. Bonds: Rich, Religious, Enemies, Immigrant. Occupation: Mason

Voice: French accent

Attributes [hide]

Roge Swiftwhistle, Male Halfling Wizard 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


William Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean yellow cloak covering his clean studded leather, he is not a threatening figure. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his singing dream.

Motivation: Further expansion of business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Artistic. Bonds: Rich, Job, Criminal record. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

William Gracey, Male Half-Elf Warlock 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40000 cp.


Social Check DCs


Shadow In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear pastel pants and tee shirts. His fur is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Secretive. Bonds: Poor, Job, Criminal record. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Shadow In Shadow, Male Tabaxi Monk 6
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Performance +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Deep green spinel (120 gp). Alexandrite (1000 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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