Arara Floshem, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is tall, broad shouldered and powerfully built. Her hair is silver and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is very quiet and rarely speaks above a whisper. As long as the job gets done she does not care how it got done.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Herbalist arts, while her father instructed her in etiquette, music and courtly manner. She helped her mother out around the business and became quite the natural. She's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: Wants her loneliness to end; and she is unsatisfied with her job
Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Job, Has a crush. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 gp. Moonstone (40 gp).
Balam Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his black robe and has his axe always slung over his shoulder. He wears a small hat to cover his moderate length blue hair. His gold eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Sculptor profession.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the north was not economically sound they moved to his current location. He has worked as a Knight like his father before him.
Motivation: Retire the richest man in the east; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Job, Military. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 12000 sp. White opal (1600 gp). Star rose quartz (40 gp).
Bree Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. Beneath her clothing is a huge mess of scar tissue. She has a long red ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Scribe, her mother struggled to pay the bills. Her first spouse was a Scribe, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their son. She worked as a Beggar, and she later adopted a second son.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Ideals: Opinionated. Flaws: Selfish. Bonds: Slave, Poor, Family. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Dalgal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his brown robe and has his axe always slung over his shoulder and is in decent physical shape. His long auburn hair is drawn into a two foot long braid. His eyes are violet.
Personality: Dalgal is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has achieved small success as a Body Guard.
Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions
Flaws: Depressed. Bonds: Religious, Rich, Job, Family. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 gp. Aquamarine (1400 gp). Aquamarine (1400 gp). Red-brown spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


