Conrad Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his brown hair down. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Bricklayer and found it very stressful. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp. Black opal (400 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He is portly but not overly obese. He wears his red fur down. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Two Llamas was raised in a hard working conservative environment. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: To reunite with his absent mother.
Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Seamstress
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item.
Valida Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a violet coat with brown slacks. She has a moderate pudge and is not very fit. Her auburn hair is braided into rings. Her eyes are amber and catlike.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the west to a Laborer, Valida learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: Wants to open a new tavern; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Fearful. Bonds: Guardian, Job, Adventurer. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 49 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Large well-done wool tapestry (400 gp). Gold and ruby ring (7000 gp).
Gilbert Stapleton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown tunic with blue highlights, and long yellow pants that bunch up around his shoes. His white hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Insomniac, Disease. Bonds: Immigrant, Poor, Adventurer. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp. 1 Minor magic item.
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