Jelenneth Plemens, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears bulky violet painted plate armor. She wears her hair in dreadlocks. She has blue eyes and a violet hat with a black feather.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy and tries to find solutions quickly.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She struck the Barrister job and began her own company from there.
Motivation: She feels kind of lost in life; and expand her business
Flaws: Antagonistic, Lazy, Depressed. Bonds: Mentor, Job. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 50 gp.
Adrie Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow collared shirt and brown skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She sports a flattop hair cut. She is baby faced.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Guard, who enjoyed hunting, Adrie was taken on many hunting expeditions. She helped her mother out around the business and became quite the natural. She has achieved small success as a Painter.
Motivation: Wants to raise her children well; and she is unsatisfied with her job
Ideals: Joker, Logical. Bonds: Nature, Job, Family. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: Iolite (70 gp).
Quick Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of falchions on her belt, each one with a sapphire on the hilt. She wears her white fur up. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She always tries to repair and not replace. It was this mentality that drove her into the Beggar business.
History: The child of southern immigrants she idolized her father. Her homeland was ravaged by war and she spent much of her life rebuilding it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Regain custody of her daughter; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Persistence. Flaws: Shy, PTSD. Bonds: Poor, Immigrant. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
Nuraval Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His hair is cut close to his head. His brown eyes peer out from beneath his small brown hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Carpenter like his mother before him.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Job, Rich. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

