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NPC Generator

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Lvl.
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Advanced [show]


Sarai Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has done her best to style her golden hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in a small village she learned the ways of the warrior from her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Athletic, Fighting. Bonds: Enemies, Job, Adventurer. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Sarai Wildheart, Female Halfling Aristocrat 4
Small (2'8") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Katherine Compton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. She wears her hair in dreadlocks. She has a dull look in her brown eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She became a Barkeep soon after.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Artistic. Flaws: Forgetful. Bonds: Rich, Job, Adventurer. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Katherine Compton, Female Human Ranger 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 cp. 1 Bullseye lantern.


Social Check DCs


Dûsh Presley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of ceremonial daggers on his belt, each one with a aquamarine on the hilt. His brown hair is smooth and relatively long. This blue eyed southerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a dire rats raid, leaving Dûsh alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Emotional, Hedonist. Bonds: Religious, Enemies. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Dûsh Presley, Male Half-Orc Bard 16
Medium (5'2") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 22 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443

Possessions: White opal (1400 gp). Carnelian (60 gp). Aquamarine (1200 gp). Red-brown spinel (110 gp). Sard (60 gp). Black pearl (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Emerald Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Armorer does. His beige fur has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Emerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He worked as a nervous Armorer and found it very stressful. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: To be a Spice Merchant again; and sabotage a competitor

Ideals: Athletic, Justice. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Emerald Of Spirit, Male Tabaxi Warlock 8
Medium (5'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Peridot (20 gp). Banded agate (7 gp). Eye agate (7 gp). Red-brown spinel (80 gp). Red-brown spinel (80 gp).


Social Check DCs

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