Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman dresses like a well dressed Navigator does. She keeps her gray fur in a pixie cut. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily eccentric. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sun was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants to meet her childhood hero.
Flaws: Insane, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 8
Hit Points 29 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 14000 sp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Kody Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Expand his business; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Job, Family. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp. Amber (130 gp).
Markosian Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She carries with her a set of spears, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is red and curly. Her gold eyes are passionate and lively.
Personality: A deeply religious woman she believes everything happens for a reason. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Markosian is combative with any and all who dare try her patience in the slightest.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Painter.
Motivation: A deep hatred of dire rats; and her religion dominates her actions
Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Religious, Job, Enemies. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Alice Springfield, Female Human [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her skin is fair and her fingers are delicate and long. Her red hair is thinning but still full. Her brown eyes are passionate and lively.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Alice was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is wracked by social anxiety; and she would like to get married and retire
Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Has a crush, Adventurer, Family. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 sp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


