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NPC Generator

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Advanced [show]


Sarah Beitz, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her moppish black hair is in a traditional bowl cut. Her eyes are likewise brown.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born into a rich family. Like her father and her sister before her, after school she went straight into learning to become a Sailor. She left for the east, certain she would find work there.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Flaws: Greedy, Mundane. Bonds: Rich, Job, Immigrant. Occupation: Sailor

Voice: American accent

Attributes [hide]

Sarah Beitz, Female Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Full Plate.


Social Check DCs


Percival Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of hammers on his belt, each one with a opal on the hilt. He wears his golden hair up. His eyes are a pleasant blue.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the large cave and found the beat up hammer and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Optimist. Flaws: Hedonist. Bonds: Nature. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Percival Quinton, Male Human Druid 2
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 340 gp.


Social Check DCs


Xappan Flair, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His blue hair is thinning but still full. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of southern immigrants he idolized his mother. He worked as a nervous Stableman and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Extrovert. Flaws: Addict, Secretive. Bonds: Rich, Immigrant, Job. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Xappan Flair, Male Tiefling Wizard 4
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. Freshwater pearl (11 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs


Everard Kelsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has a very tight haircut. His fierce amber eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Antagonistic, Insomniac, Mundane. Bonds: Immigrant, Debt. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Everard Kelsey, Male Human Monk 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp. Bloodstone (70 gp).


Social Check DCs

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