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NPC Generator

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Advanced [show]


Harvest Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length red fur. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bellfounder soon after.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Flaws: Shy, Fearful. Bonds: Slave, Job, Family. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Harvest Running, Male Tabaxi Rogue 2
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 190 gp. Chalcedony (60 gp).


Social Check DCs


Gilbert Sydney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple brown robe with violet stripes complete with hood. His auburn hair is still thick. He has violet eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Flaws: Fearful, Insane. Bonds: Enemies, Mentor, Slave. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Gilbert Sydney, Male Human Monk 6
Medium (6'5") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Seraphina Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.

Personality: Seraphina wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.

History: Seraphina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Pacifist. Bonds: Poor. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Seraphina Hogcollar, Female Halfling Bard 6
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Perception +3, Persuasion +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Azurite (10 gp). Deep blue spinel (1300 gp). Coral (50 gp). 1 Minor magic item.


Social Check DCs


Whurdred Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is well dressed, constantly wearing a grey suit, brown shirt, and red tie. Her brown hair is kept up in a ponytail inside a Stetson hat. Her brown eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of herself, she believes she is the best Painter born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 13th year, her parents were killed by a drow raid, leaving Whurdred alone in the world. After a stint in an orphanage, she was adopted. She tends to her Painter job now, and dutifully fulfills any obligations she has.

Motivation: To reunite with her absent mother; and a deep hatred of drow

Bonds: Job, Adventurer, Slave, Enemies, Family. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Whurdred Trollbleeder, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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