Odo Hampton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. His hazel eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He has worked as a Interpreter like his mother before him.
Motivation: Money/treasure; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Gifted. Bonds: Rich, Job, Religious, Military. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp. A delicate brass dragon egg (100 gp).
Arava Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her blue crest down. Her otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her father.
History: She comes from a rich western family. Arava was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Arava decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Stableman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Doesn't want to be a Stableman and was forced into it by her family; and her spouse's relatives view her with great suspicion
Ideals: Disciplined, Entrepeneur. Bonds: Rich, Criminal record, Family. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 48 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 16 (+3) | 8 (-1) | 14 (+2) | 7 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common, Ignan, Giant
Attacks Melee +9 / 3d8+5, Ranged +7 / 3d8+3, Grapple +5
Possessions: 1100 gp. Obsidian (14 gp). Brown-green garnet (130 gp). Chalcedony (60 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item.
Therlin Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a worn and beaten armor. Her black hair is wavy and long. Her blue eyes are slightly larger than normal.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: When she was but 5 years old her parents immigrated from the west. Her first spouse was a Servant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 2 years.
Motivation: Sabotage a competitor; and an old rival family wants her found
Ideals: Athletic. Bonds: Job, Religious, Immigrant, Family. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 9
Hit Points 57 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1100 gp.
Irann Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman likes to wear yellow tank tops with green skirt. She has a penchant for wearing a ring with an oversized topaz on her right hand. She wears a broad hat to cover her moderate length white hair. She has a dull look in her violet eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She believes the world needs to unite to get rid of orcs once and for all.
History: Sold as a small child to a wizard, Irann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school to support her sick mother, and resented it. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Logical. Bonds: Rich, Family, Enemies, Mentor. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 12 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. Bloodstone (50 gp). Black pearl (500 gp). Tourmaline (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!


