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NPC Generator

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Advanced [show]


Cairn Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Joker, Artistic. Flaws: Insane, Impulsive. Bonds: Slave. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Cairn Wit, Male Tiefling Fighter 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 39 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +6, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Merihim Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blue hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Family. Occupation: Sage

Voice: German accent

Attributes [hide]

Merihim Felicity, Male Tiefling Monk 8
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 6 (-2)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his white hair well, parting it to the left. His violet eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Apothecary profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Apothecary, but he got bored and became a Engraver. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Aust Malcolms, Male Half-Elf Bard 13
Medium (5'3") Half-Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 75 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)6 (-2) 14 (+2)17 (+3)
Skills Athletics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 pp. Rich purple corundum (900 gp). Moonstone (50 gp). Golden yellow topaz (400 gp). Coral (110 gp). Azurite (4 gp). Azurite (4 gp). Jasper (50 gp). Tiger eye turquoise (4 gp). Freshwater pearl (4 gp). Banded agate (4 gp). Jet (110 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Tricking Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has dyed his greying beige fur a little too much giving a sharp beige color. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Tricking Of Winter, Male Tabaxi Rogue 14
Medium (6'10") Tabaxi, Chaotic Good (CR 14)
Armor Class 14
Hit Points 83 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)9 (-1) 16 (+3)17 (+3)
Skills Deception +8, Perception +8
Senses Passive Perception 18
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1200 pp. Rock crystal (80 gp). Sard (80 gp). Obsidian (9 gp). Sardonyx (80 gp). Freshwater pearl (9 gp). Moonstone (80 gp). Lapis lazuli (9 gp). Amber (70 gp). Clear bright green emerald (4000 gp). Sardonyx (80 gp). Tiger eye turquoise (9 gp).


Social Check DCs

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