Gynk Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears baggy black pantaloons and a white scarf. Her long golden hair is drawn into a two foot long braid. She has amber eyes.
Personality: Gynk is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She misses her home and complains about the freezing weather, even in summer.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Gynk was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Beggar. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Regain custody of her daughter; and to reunite with her absent father
Ideals: Extrovert. Bonds: Immigrant, Religious, Enemies, Family. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp. Deep green spinel (90 gp). Black opal (1600 gp). Moss agate (10 gp). 1 Minor magic item.
Fistula Kenley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries with her a set of nunchakus on her belt, each one with a aquamarine on the hilt. Her auburn hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a hateful person. She taunts others and blames them for her problems. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Fistula was raised in a hard working conservative environment. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She struck the Guard job and began her own company from there.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 11 (+0) | 6 (-2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1000 gp. Malachite (10 gp). Freshwater pearl (10 gp). 1 Minor magic item.
Ermina Nash, Female Human [Permalink]
Personal [hide]
Description: This southern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. With wild brown hair. She wears a mask on her face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Extrovert. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: Just what you see.
Morgran Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Sailor. He carries with him a set of flails, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is long and auburn with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He then took over the family business and is one of the better Sailor for hire.
Motivation: Further expansion of business; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 30 pp. Jasper (20 gp). Red spinel (100 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!


