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NPC Generator

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Advanced [show]


Mûg Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is wearing a tight white one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Opinionated. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Mûg Deighton, Male Half-Orc Fighter 7
Medium (6'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)6 (-2) 9 (-1)10 (+0)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astaro Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's attracted to the PC; and she's in love

Ideals: Gifted. Bonds: Immigrant, Poor, Has a crush. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Astaro Revulsion, Female Tiefling Warlock 3
Medium (4'11") Tiefling, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her fur is beige and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has drifted from career to career and currently works as a Fortune-teller.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and expand her business

Ideals: Joker, Optimist. Flaws: Mundane, Greedy. Bonds: Job. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Emerald In the Wind, Female Tabaxi Expert 10
Medium (4'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 8000 sp. A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his white fur well, parting it to the right. He has gleaming, smiling copper eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a slaver, Emerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of illithids.

Ideals: Fighting, Athletic. Bonds: Job, Enemies, Mentor. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Emerald Grass, Male Tabaxi Bard 4
Medium (5'8") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Holy water. 7 Acid flasks.


Social Check DCs

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