Kassoon
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NPC Generator

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Advanced [show]


Paymon Merit, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears rags and sports a simple walking cane. He wears a feathered hat to hide his balding. His white eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His religion dominates his actions; and doesn't want to be a barber and was forced into it by his family

Ideals: Gifted. Bonds: Poor, Family, Immigrant, Enemies, Religious. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Paymon Merit, Male Tiefling Commoner 3
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)7 (-2) 12 (+1)15 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 3 Alchemist’s fire. 8 Acid flasks. 1 Thunderstones.


Social Check DCs


Ulblyn Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His hair is cut close to his head. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Impulsive. Bonds: Job, Immigrant, Rich. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ulblyn Sunmeadow, Male Halfling Ranger 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 19 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)15 (+2) 12 (+1)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 100 gp. Sardonyx (30 gp). Chrysoberyl (130 gp). Peridot (30 gp).


Social Check DCs


Fonkin Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan deerstalker hat and tan clothes. His red hair has been sun bleached extensively. He has gleaming, smiling green eyes.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: Fonkin was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Poor, Job. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Fonkin Nopenstallen, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 18 (+4)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Celestial, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. Blue star sapphire (700 gp). Azurite (7 gp). Peridot (70 gp).


Social Check DCs


Fonkin Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast plains. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Family, Nature. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Fonkin Albaratie, Male Gnome Fighter 8
Small (3'2") Gnome, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 75 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)8 (-1) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 600 gp. Rose (30 gp). Jet (130 gp). Chalcedony (30 gp). Golden pearl (130 gp). 1 Minor magic item.


Social Check DCs

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