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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ahinar Iathrana, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her blonde hair is drawn into a tight pony tail with a card scrunchie. Her eyes are amber and catlike.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Ahinar studied abroad. She moved out east to avoid the crime she committed. She now mingles about in high society.

Motivation: She is a bit of a kleptomaniac; and she is greedy

Ideals: Logical, Gifted. Flaws: Insomniac. Bonds: Rich, Criminal record. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Ahinar Iathrana, Female Elf Warrior 4
Medium (5'4") Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)13 (+1) 14 (+2)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Odo Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in a clean brown cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Racist, PTSD. Bonds: Slave, Adventurer. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Odo Lindsay, Male Human Adept 11
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 13 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)8 (-1) 13 (+1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Chatham, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has styled her chestnut hair well, parting it to the left. Her green eyes are slightly larger than normal.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Herleva is combative with any and all who dare try her patience in the slightest.

History: She got into the Animal Trainer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Animal Trainer job and began her own company from there.

Motivation: She is content; and expand her business

Ideals: Justice. Flaws: Terse, Mundane. Bonds: Job. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Herleva Chatham, Female Human Wizard 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 10 (+0)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Draconic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 6000 sp.


Social Check DCs


Adran Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear tan clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the west. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Insane. Bonds: Slave, Immigrant, Adventurer. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Adran Arnuanna, Male Elf Druid 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 16000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs

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