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NPC Generator

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Advanced [show]


Hecat Flaw, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears suspenders and black workpants. Her shirt is white, and she wears a heavy black leather apron most of the time. She is muscular with a powerful set of arms. Her chestnut hair, when down, is lengthy. Her eyes are a pleasant black.

Personality: She is happy with her job as a Stableman. She turns her eye from what people do, preferring to live and let live. She is obsessed with her god.

History: Sold as a small child to a brothel owner, Hecat was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She struck the Stableman job and began her own company from there.

Motivation: Revenge; and she has a rivalry with the church that dominates her actions

Bonds: Job, Religious, Mentor, Nature, Enemies. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Hecat Flaw, Female Tiefling Ranger 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)18 (+4) 14 (+2)15 (+2)
Skills Animal Handling +5, Investigation +7
Senses Passive Perception 12
Languages Common, Draconic, Giant, Goblin, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Star ruby (600 gp). Brown diamond (3000 gp). Golden yellow topaz (1400 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large blue mantle and cape that has been intricately interwoven into his yellow robe. He wears a wide-brimmed hat to hide his balding. His eyes are gray and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: Cockaby hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break

Ideals: Optimist. Bonds: Adventurer, Enemies, Rich, Criminal record. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

Cockaby Folkor, Male Gnome Sorcerer 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 800 sp.


Social Check DCs


Drifting Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His gray fur is knotted and matted. His eyes are a pleasant hazel.

Personality: Drifting speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Shoemaker, who enjoyed hunting, Drifting was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and expand his business

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Nature, Family. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drifting Of Stars, Male Tabaxi Warlock 7
Medium (6'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 600 gp. Jasper (80 gp).


Social Check DCs


Naeris Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light blue in addition to tight pants. His moppish brown hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Naeris was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Poor, Family, Job. Occupation: Miller

Voice: Stutters

Attributes [hide]

Naeris Floshem, Male Elf Ranger 13
Medium (4'11") Elf, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 59 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 6 (-2)17 (+3)
Skills History +6, Investigation +6
Senses Passive Perception 8
Languages Common, Elven, Auran, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 gp. Azurite (5 gp). Hematite (5 gp). Azurite (5 gp). Deep blue spinel (300 gp). Sard (80 gp). Chrysoberyl (120 gp). Rock crystal (80 gp). Fiery yellow corundum (1300 gp). Tiger eye turquoise (5 gp). Tiger eye turquoise (5 gp). White pearl (120 gp). Amethyst (120 gp). 1 Medium magic item.


Social Check DCs

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