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NPC Generator

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Advanced [show]


Felosial Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a violet small hat and violet clothes. She has moderate length red hair. Her blue eyes are slightly larger than normal.

Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Doctor, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero

Ideals: Athletic, Professionalism. Flaws: Disease, Depressed. Bonds: Adventurer, Poor. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Felosial Meliamne, Female Half-Elf Monk 2
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Naill Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'10". He wears a worn and beaten armor, and his gloved hand is found clutching a scimitar. With a patchy black beard and wild black hair. He has a dull look in his violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants his loneliness to end; and a rival would like him out of the picture

Ideals: Opinionated, Logical. Bonds: Criminal record, Family, Has a crush. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Naill Shupe, Male Half-Elf Bard 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 4 (-3)15 (+2) 18 (+4)8 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 20000 cp. Freshwater pearl (11 gp). Golden yellow topaz (400 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merla Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white clothing when she does not wear armor. She carries with her a set of scythes on her belt, each one with a aquamarine on the hilt. Her auburn hair is well kept. She has gleaming, smiling gray eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her father raised her in a mountain cabin. Her parents enrolled her in a Druid school at a young age so that she could practice her necromantic talents. She became a Assassin soon after.

Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new assassin responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Job, Nature, Religious. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Merla Jamjar, Female Halfling Druid 8
Small (2'11") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1400 gp. Banded agate (8 gp). Jasper (80 gp). Obsidian (8 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: This northern man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His clothes are grease stained in places. He wears his auburn hair up. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Joker, Entrepeneur. Bonds: Poor, Immigrant, Adventurer. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Royal, Male Human Monk 8
Medium (5'2") Human, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)11 (+0) 13 (+1)16 (+3)
Skills History +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 900 gp. Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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