Nadarr Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a black poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His crest is gold and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Persistence, Gifted, Entrepeneur. Flaws: Insane. Bonds: Slave. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Aura Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a brown and grey handkerchief worn on his right side. His brown fur is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He is a great chef.
History: The child of a Shoemaker, who enjoyed hunting, Aura was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He was granted necromantic powers by his dying brother.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Flaws: Insomniac, Insane. Bonds: Immigrant, Nature, Job. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 sp. Moss agate (6 gp). Blue star sapphire (1500 gp). 1 Superior lock. 1 Backpack.
Yurk Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a white small hat and white clothes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is always cut to a buzz. His eyes are gray and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Yurk was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark
Flaws: Impulsive. Bonds: Rich, Religious, Military, Adventurer, Family. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 3000 sp. Citrine (50 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item.
Egelina Spaulding, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her shortbow ready. Her white hair is lengthy. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to fit into much smaller and tighter spaces than normal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has recently gotten a pet goose that steals things from people.
Motivation: She is content.
Ideals: Fighting, Joker, Gifted. Flaws: Mundane. Bonds: Criminal record. Occupation: Roofer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 73 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1900 gp. A roughly beaten golden orb (120 gp). Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!


