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NPC Generator

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Advanced [show]


Thea Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her hair is blonde and curly. She has several tiny ruby earrings on each ear.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: The child of a Crown-heir, who enjoyed hunting, Thea was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Thea grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thea. She ran away from her former home and has been making her living as a Scribe for the past few years.

Motivation: Further expansion of business.

Ideals: Philantrophist. Bonds: Rich, Job, Nature, Criminal record. Occupation: Scribe

Voice: Mousy voice

Attributes [hide]

Thea Warmwater, Female Halfling Wizard 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 13 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 400 gp.


Social Check DCs


Unvera Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing, and carries flails. She has wavy auburn hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She acts crazy and hedonistic. She misses her home and complains about the freezing weather, even in summer.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Knight arts, while her mother instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Unvera fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Rich. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Unvera Oomtrowl, Female Gnome Paladin 8
Small (3'2") Gnome, Lawful Good (CR 8)
Armor Class 8
Hit Points 52 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Medicine +1, Performance +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Adrik Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears brown cloth garments or leather armor. His long black hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is obsessed with his god.

History: The child of a Farmer, who enjoyed hunting, Adrik was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Justice, Entrepeneur. Bonds: Religious, Nature. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Adrik Thrahak, Male Dwarf Aristocrat 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)9 (-1) 10 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Vondal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: He is the product a well kept family trust fund and as such has never really known need. Vondal was born on a far southern plains where he grew up under the tutelage of his father, an expert Shepherd. He has dedicated himself to building a better kind of golem.

Motivation: His spouse's relatives view him with great suspicion; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Immigrant, Rich, Adventurer, Family. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Vondal Eversharp, Male Dwarf Aristocrat 8
Medium (4'4") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 79 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 16 (+3)11 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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