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NPC Generator

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Advanced [show]


Kellen Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting tan shirt and pants. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He plays an instrument quite well.

History: Kellen was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes; and find a way to reverse the transformation of his sister

Ideals: Artistic, Impeccable. Bonds: Criminal record, Family, Debt. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Kellen Wildwander, Male Gnome Warrior 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 18 (+4)8 (-1)
Skills Perception +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Oblar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright red suits and hats. With bright golden hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: The child of a Banker, who enjoyed hunting, Oblar was taken on many hunting expeditions. Through the years after Oblar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Oblar's mother didn't care for him much, and the feeling was mutual. He has never given up on his music dream.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Oblar TellPenny, Male Halfling Adept 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 14 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp.


Social Check DCs


Trey Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man dresses in yellow turtlenecks beneath a green coat with violet slacks. His clothes are grease stained in places. He sports a long chestnut beard, and similarly colored long hair. His green eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Baker, his mother struggled to pay the bills. He worked as a nervous Navigator and found it very stressful. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life.

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Immigrant, Job. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Trey Andreantti, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rosalind Bulsara, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She is portly but not overly obese. Her red hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A gifted student she started as a Mortician, but she got bored and became a Mercenary. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Gifted. Bonds: Adventurer, Religious, Job. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Rosalind Bulsara, Female Half-Elf Bard 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +6, Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs

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