Thamuz Victory, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: Thamuz was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Philantrophist, Artistic, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 7 (-2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Breastplate.
Zûmug Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. A few years later when the east was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Poor, Adventurer, Nature, Immigrant, Enemies. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 60 pp. Black pearl (1400 gp). Pink pearl (110 gp). Banded agate (16 gp). Eye agate (16 gp). Chrysoberyl (110 gp). Chalcedony (50 gp). 1 Minor magic item.
Sapply Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has a long blonde beard with little hanging trinkets. He has blue eyes and a blue hat with a brown feather.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Sapply was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Fisher.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Lazy, Impulsive. Bonds: Military, Job. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 86 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 19 (+4) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 40000 cp. Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved bone or ivory statuette (20 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thar Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His black hair is knotted and matted. He has a dull look in his green eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Thar grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Opinionated, Logical. Bonds: Adventurer, Poor, Immigrant. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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