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NPC Generator

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Advanced [show]


Right-Handed Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a brown and white handkerchief worn on her left side, and sports empty pouches on her belt. She keeps her long orange fur kept up in a rat tail. She has several tiny aquamarine earrings on each ear.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Right-Handed is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born on a small isolated farm. Her first spouse was a Bather, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and doesn't want to be a marshal and was forced into it by her family

Ideals: Logical. Flaws: Antagonistic, Secretive. Bonds: Rich, Family, Nature. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Right-Handed Shoe, Female Tabaxi Commoner 7
Medium (4'10") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A delicate brass dragon egg (20 gp).


Social Check DCs


Moon Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of greataxes on her belt, each one with a aquamarine on the hilt. Her fur, while still mostly beige, has prominent grey streaks. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by drow. Moon was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: A deep hatred of drow; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Joker, Extrovert. Bonds: Religious, Enemies. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Moon Grass, Female Tabaxi Sorcerer 8
Medium (5'11") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)7 (-2) 8 (-1)12 (+1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 9
Languages
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 gp. A roughly beaten golden orb (50 gp). An abacus with copper, silver and gold markers (50 gp). Old masterpiece painting (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Watson, Female Human [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of strength on her torso. She has a moderate pudge and is not very fit. Her chestnut hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Slave, Military. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Matilda Watson, Female Human Aristocrat 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)18 (+4) 16 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Gnome, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He sports a long auburn beard, and similarly colored long hair. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Insane, Impulsive. Bonds: Military. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

John Chester, Male Human Fighter 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp.


Social Check DCs

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