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NPC Generator

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Advanced [show]


Adran Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Spice Merchant, and he perpetually has his dagger ready. He has wavy brown hair. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Spice Merchant. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. He has achieved small success as a Spice Merchant.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and further expansion of business

Ideals: Fighting, Persistence, Gifted. Bonds: Job. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Adran Arnuanna, Male Elf Paladin 6
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)18 (+4)
Skills Performance +7, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 8000 sp. Zircon (70 gp). Aquamarine (200 gp).


Social Check DCs


Oskar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is heavily combed to the right. His green eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Like his father and his sister before him, after school he went straight into learning to become a Cook. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Joker, Artistic. Flaws: Fearful. Bonds: In love, Job. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Oskar Steelfist, Male Dwarf Warrior 4
Medium (4'0") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Zircon (20 gp). Moss agate (10 gp).


Social Check DCs


Sannl Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Fortune-teller. Her long blonde hair is drawn into a two foot long braid. Her brown eyes dart from person to person.

Personality: She is almost excessively polite to everyone, even when angry. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was raised by priests from a young age. In her 11th year, her parents were killed by a giants raid, leaving Sannl alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Sannl was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Her religion dominates her actions; and someone believes her a fraud

Flaws: Shy, Insane. Bonds: Enemies, Religious, Mentor. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Sannl Holderhek, Female Dwarf Commoner 3
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 10 (+0)14 (+2)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hadarai Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'0" and typically wears blue cloth garments or leather armor. His left leg appears badly burned and disfigured. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Nothing but the best is good enough for him; and he is a bit of a kleptomaniac

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Hadarai Goltorah, Male Elf Fighter 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 3 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 5 (-3)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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